

Now, before you get too excited: you still won't be able to use Flash 10 on the iPhone and iPod Touch (read: no access to web-based Flash programs). What you will be able to enjoy, though, are applications built in Flash and ported to the App Store using Flash Professional CS5. In a video demonstration showing off a few third-party developed games, the apps come across as far more responsive and slick than your average iPhone/Touch content.
In short — and in Adobe's own words — developers can now "repackage existing web content as applications for iPhone if they choose to do so."
If you're interested in trying your hand at developing Flash-based apps for the iPhone or iPod Touch using Flash Pro CS5, there's a beta you can sign up for.
From Adobe Labs:
The new support for iPhone applications in the Flash Platform tooling will not allow iPhone users to browse web content built with Flash technology on iPhone, but it may allow developers to repackage existing web content as applications for iPhone if they choose to do so.Adobe Labs, via TechCrunchFlash Player uses a just-in-time compiler and virtual machine within a browser plug-in to play back content on websites. Those technologies are not allowed on the iPhone at this time, so a Flash Player for iPhone is not being made available today.
Flash Professional CS5 will enable developers to build applications for iPhone that are installed as native applications. Users will be able to access the apps after downloading them from Apple's App Store and installing them on iPhone or iPod Touch.
By Mihos at 6:33 PM ON 10/06/09
This artical completely misses the entire point... Apple is now going to charge you "per app" for something that every other smart phone is getting for free. I was actually at this conference. Here is the real quote from Adobe on Flash 10 iPhone support:
"Adobe needs full support from Apple beyond what is available through the SDK to enable Web browsing of Flash-based content on the iPhone. While we have been working hard to make the browser plug-in available, without increased co-operation from Apple, it will not be possible. Adobe is therefore focusing our development work on the major smartphone platforms that are working with us to deliver the most innovative and complete web browsing experience. With more than 85 percent of the top 100 websites using Flash and approximately 75% of all videos on the Web using Flash, we still believe that Flash on the iPhone would greatly benefit the millions of joint Apple and Adobe customers."
Seeing dvice cover this announcment with this kind of spin makes me physically sick to my stomach.
By Dale at 2:34 PM ON 10/07/09
I agree with Miho's I'm no longer a proud owner of an iPhone apple and their gigantic ego is disheartening and I assume it will catch up to them eventually.
By Mihos at 4:34 PM ON 10/07/09
I am more amazed that the editors of this site looked passed the entire fricken conference which included Flash 10.1 on every 'other' smart phone fully and free, including the beta signups for Pre owners, updates that allow full HD streaming playback on netbooks and other low end computers, integrated support in upcoming TVs and set top boxes (and a ton of other non conventional devices)... and skipped straight to a headline that is completely missleading. iPhone is not getting flash, they just added a compiler to their dev tool to spit out an iPhone version of your project.... something you could already do, it is just now a little easier and you don't have to use a go between utility. I have never been one of those "you are too biased" people, but what the hell?
Mihos:
I am more amazed that the editors of this site looked passed the entire fricken conference which included Flash 10....More »