The Syfy Online NetworkSCI FI WireDVICEFidgit

DVICE: We love technology. We want to know about it, write about it, and shake it till it breaks. Part of the Syfy Network, DVICE has a worldwide team of writers who constantly immerse themselves in the tech world, distilling the sometimes-excessive information out there to bring you only what you need to know.

Video
 

Related Sections: Gaming  Shift

SHIFT: Why today's video games are so bad — and how they can get better

wii_fit_halo.jpg

Another Electronic Entertainment Expo, the annual trade show for the video game industry, has come and gone. Unlike last year — when the focus was on the launch of two video game consoles — this year was more about individual games, not so much the hardware. As a result there were plenty of titles to see… if you like playing more of the same.

Across all platforms — including the Xbox 360, Sony PlayStation 3, Nintendo Wii, the PC and handheld systems — there seemed to be no shortage of science-fiction first-person shooters where you have to stop some insidious alien threat, semi-open-ended crime dramas (all which now seem a lot like Grand Theft Auto), and of course the same old sports simulations. Everything old is new again, except in video games where it's just getting old. I have some ideas on how the industry could truly innovate — follow the link to explore with me.

Nintendo Brings Back Inventiveness
E3 used to mean seeing something that gamers could get excited about, but this year it lacked anything that was actually different, new or fresh. And about the only company that seems willing to innovate is that one that much of the press, including me, had previously written off — namely Nintendo. Its latest gaming console, the Nintendo Wii, sounded like a novelty only a year ago, but the unique motion-sensing controller has actually encouraged game developers to think differently. This is just a small step in the right direction, but every step counts in the world of video games, where everything is just a copy of last year's hit.

Fortunately the Wii isn't a novelty, and Nintendo is leading the way with some actual innovation. The upcoming Wii Fit, which will ship later this year and comes with a special controller, called the Balance Board, actually is a game that won't just get you off the couch — it'll actually get your heart pumping. It features a number of activities and mini-games that blur fitness with fun, something that seriously needs to be addressed given our rather plump society these days. The problem remains that games like Wii Fit are still games (with fitness features) rather than real workout programs that make fitness fun.

This begs the question: Why couldn't Nintendo include a heart rate monitor or a calorie counter into the mix? With one of those, we could actually know whether dodging soccer balls (one of the mini-games in Wii Fit), is doing us any real good. Game developers could create motion-based games that are challenging, yet still let you burn a few calories. Imagine telling your kids (or possibly parents) they have another half hour in front of the Wii before dinner!

Music Theory: Talent Not Included
The other highly touted "innovation" to come out of E3 this year was the sudden wave of musician games. But again, it's just taking what was a hit and expanding on it. The hit Guitar Hero has now spawned Rock Band, an upcoming Xbox 360 and PlayStation 3 game that allows multiple players to jam out and live their rock-star dreams in the comfort of a living room. But it won't actually teach anything about music theory, composition or even how to really play. Games such as Guitar Hero and Rock Band are good if you decide to got the Milli Vanilli route, but don't expect to use these games to become the next American Idol (also available in game form).

Today's game consoles should — and actually do — have enough power to become real music-teaching tools. There are already plenty of teach-yourself software programs for the PC, but anyone who's spent anytime with them can tell you they're really dull and often out of touch with both kids and adults alike. Turning learning into a competition can go a long way toward building interest.

Of course this could require more specialized controllers, and these programs might cost a bit more as a result. But the Wii is already demonstrating that controllers don't have to fit so comfortably in the palm of your hands or just require the mashing of four buttons. Already, companies like M-Audio have created studio-quality keyboard and software for around $100, so it wouldn't be too hard for game developers to get the price point to a reasonable level while including a real keyboard.

More Than High Scores
Games need not be edutainment, a genre that was always light on the entertainment and never too educational, to actually teach something. History buffs have long appreciated the realistic details in strategy games, and while Age of Empires isn't going to help you study for that ancient history exam, it did get some players interested in the ancient civilizations. So why can't fitness games actually help get you in shape, or why can't a music game be more than just mashing buttons? Unlike movies or television, video games are truly interactive, and this interaction can be used for a whole lot more than just getting a high score.

 
Send-A-Friend
(6) Comments

get- a-life-parents:
listen up parents, 1st you need to discipline your children, 2nd you need to discipline your children, 3rd you need...More »


Comments

By sophistre at 8:16 PM ON 07/26/07

I have pretty mixed feelings about this article. I think that a lot of the thoughts expressed in it are things that I can agree with, but some of the criticisms don't seem very relevant to me.

What I do agree with is that it's pretty wonderful how developers (Nintendo particularly) are finding a way to mesh certain cerebral and physical activities with a genre that's largely considered purely recreational - and I also believe there's no reason at all that the twain shouldn't have met by now. I'm all for a real, genuine guitar-teaching video game. Why the heck not? It sounds fun. Games that are fun and improve your life in some way? Sign me up. How can you go wrong?

That said, there's not really anything wrong with developers releasing big epic sci-fi gun-toting games, because people like them and they're also fun. I understand that the view taken here is that this is all that's being released by developers, perhaps at the expense of seeing more games along the lines of what Nintendo is producing...but I guess I don't really feel like that's true, so I'm unable to take such a dim view of it. What about games like Spore? Like LittleBigPlanet? Like Flow? Like Rag Doll Kung Fu, or Katamari Damacy? There's a lot of stuff out there. The dearth of games being released in a timely manner makes it perhaps seem like a total wasteland out there (and believe me, when I go to a game store and look for something new and there's nothing for months at a stretch, I occasionally feel that way)...but I don't think that in actuality it really is. A lot of games that are upcoming may fall under the 'sci-fi' header - Starcraft II, Bioshock, Fallout 3 - but those three games are as different as can be.

More, there are games like the aforementioned Spore and LittleBigPlanet or the previously released Katamari games that indicate, at least to me, that games are still expanding on what exists and taking it in new directions. Maybe there's nothing new under the sun, but the variations on those themes are so, well, varied, that it's possible to create experiences that are fresh and new.

Another part of the reason that it probably seems there's nothing new and quirky being done is that E3 really whores out its biggest titles, and the ones which generate the most interest, which is usually the high-end graphically intensive stuff that appeals to the broadest segment of the games market - younger gamers who, for the most part, find the eye-candy the most attractive thing about games. That doesn't mean that there aren't independent developers out there who aren't trying to do something new and original. It's already been proven with games like Katamari Damacy or Rag Doll Kung Fu that developers with fun, unusual ideas might be able to turn those ideas into a foot in the door and a way to get noticed in a really competetive industry.

Anyway, long story short, I think there's a lot out there that isn't getting press, and that there's a lot coming down the pipe that isn't just 'the usual'. I am all for games that have substance beyond mere entertainment. I am also rather looking forward to some of 'the usual', and I'm not sure that the profusion of one necessarily hinders the availability of the other.

By wilcoxon at 10:38 AM ON 08/02/07

I agree with the main article and the first part of the previous poster. It would be great if there was more innovation in video games.

I disagree with the second part of the previous poster (and agree with the original author). I've felt for years that there was very very little new in video games. Almost every game is a rehash of what was successful in the past. Starcraft II will be an updated Starcraft (but that's a rehash). Fallout 3 will be very different from Fallout 2 but it will be a merging of Fallout with Oblivion (engine) which is a recombination rehash. I'm unfamiliar with Bioshock so can't comment.

I would love to see really new video games come out. I have high hopes for Warhammer: Age of Reckoning and Fallen Earth but they will likely not be hugely different from existing games either.

By jritchie777 at 10:51 AM ON 08/02/07

Actually the thing that irritates me the most, especially since I am a programmer; is the lack of two player co-op (cooperative) games. So many games are just one person or head-to-head, even when they are based off of something that can clearly be made into a two player co-op.

Co-op games are not much more difficult than the one player to produce, so I believe that it is just industry oversight of cranking out the same old thing over and over again that has given way to lack of imagination for game concepts.

The rewards for co-op games are so much more than one person or head-to-head for the following reasons.
* Parents I'm sure would agree that they would rather see their kids playing together instead of always fighting when one kid always wins, co-op games teach siblings to work together - not fight each other.

* My wife is one of those that does enjoy games but does not like to play alone, especially when she keeps dying. I've met many people that feel the same that if a game is co-op she is more willing to play.

In the long run, co-op games I think could up sales for the industry and provide an overall higher entertainment factor for the whole family.
And of course, if there is just one of you, well you can still choose one player instead of two...

By hollystar at 1:01 PM ON 08/02/07

I agree with post 3. Cooperative games would help. I lost out when Nintendo and Mario Brothers first came out, since my 7 and 9 year olds could play all Christmas vacation and I had to do the work of Mom with little time to play. They outstripped me within a week. I was killed off within a minute and had to wait 30 minutes or more for another turn. After that, I didn't try. Who wants to sit through hours before they lose all their lives. I also agree that teamwork, social skills of working together need to be encouraged. Doubles tennis is much more fun, especially if a good player is paired with me to give me at least a fighting chance at winning. My two boys would have benefited in the same way. They fought over it or the one gave up and went to play elsewhere. As a teacher I see way too much competition and not enough cooperation and team building skills. Employers should find this an attractive asset also.

By hydrohead at 1:11 PM ON 08/03/07

all the remakes and reheats are how the video game makers make there money, and its that money that keeps them alive along enough to eventually stumble on an original idea.

By get- a-life-parents at 3:32 AM ON 04/14/09

listen up parents, 1st you need to discipline your children, 2nd you need to discipline your children, 3rd you need to be in your children's lifes and listens to what they have to say, just sending them to there room is not parenting. they will tell you what is wrong and happening in there lives. video games and TV are not to blame, its the parents who are to blame. the lack of mothers and fathers are a big deal, while not listening to your children is second. sooo many parents dont even conversate with there children twice a week. this means that they have no idea what is going on in there childs life. but the media still blames TV and video games.


Leave a Comment


Type the characters you see in the picture above.

(Please be patient, it may take a moment for your comment to appear.)

DVICE continues below
Get the latest tech news
on your cellphone!
Text DVICE to 72434
DVICE on your iPhone
Follow DVICE on Twitter
Editor: Peter Pachal
editor@dvice.com
©2009, Syfy. All rights reserved.